Everything that is created in a 3D environment consists of polygons, usually squares. Thus a screen or mesh pattern is formed, suggesting a virtual world. In this series, started in 2001, the artist explores the idea that our world is moving further and further towards virtual reality.
Further development within this theme:
Sculpture: Rasterized Jezus 2001
3D animation: Virtual exhibition of the ‘Rasterized Paintings’ 2011
3D animation: Rasterized Saturn 2013