Rasterized Paintings

Everything that is created in a 3D environment consists of polygons, usually squares. Thus a screen or mesh pattern is formed, suggesting a virtual world. In this series, started in 2001, the artist explores the idea that our world is moving further and further towards virtual reality.

The works from 2001 were painted spontaneously and purely from the artist’s own imagination. In the meantime he has learned to use Cinema4 and Zbrush, software he now utilizes to shape his fantasy.







Further development on this theme.





Sculpture Rasterized Jezus 2001







Rasterized Paintings Virtual Exhibition 2011



The rasterized paintings that Niko Hendrickx made in 2001 are shown in a virtual exhibition space. A visitor walks through the room and looks at each of the paintings.






Rasterized Saturn 2013



Hendrickx’ original Saturn, the robot, is a modern interpretation of one of Goya’s ‘black paintings’ and dates from 2001.






The Meat Market 2013


Rasterized figures buy and sell meat at a meat market. The observer sees the scene through the eyes of the various rasterized figures. When one of them turns his head, the view changes to that of a different figure, while the sound (which is that of a real meat market, of a dripping liquid etc.) changes slightly with each move.

The scene is as horrifying as it is playful and fantastic: the virtual world has completely replaced the real world, and man is now little more than cattle for slaughter.