Everything that is created in a 3D environment consists of polygons, usually squares. Thus a screen or mesh pattern is formed, suggesting a virtual world. In this series, started in 2001, the artist explores the idea that our world is moving further and further towards virtual reality.
The works from 2001 were painted spontaneously and purely from the artist’s own imagination. In the meantime he has learned to use Cinema4 and Zbrush, software he now utilizes to shape his fantasy.
Further development on this theme.
Sculpture Rasterized Jezus 2001
Rasterized Paintings Virtual Exhibition 2011
The rasterized paintings that Niko Hendrickx made in 2001 are shown in a virtual exhibition space. A visitor walks through the room and looks at each of the paintings.
Rasterized Saturn 2013
The new version covers the same theme as the sculpture, but here the god is represented in a rasterized, digital form, while the people remain ‘ flesh and blood’.
The Meat Market 2013
The scene is as horrifying as it is playful and fantastic: the virtual world has completely replaced the real world, and man is now little more than cattle for slaughter.