Niko Hendrickx, Albert Servaesdreef 43, 3920 Lommel, Belgium (residence and studio)
Education & Self-Study
Start self-study 3D printing
Remedial education – VDAB
Start self-study 3D animation programs Cinema4d and Zbrush
Start self-study green screen technique
Start self-study photo and video editing programs: Adobe photoshop, after effects en premiere
Sculpture – St. Lucas Gent
Free graphic arts – PHIKO Hasselt
Exhibition of works selected from the ‘Pick and Change Project’ – cc De kollebloem, Puurs
‘Ode to Saturn’: arrangement of large metal statues – cc De Adelberg, Lommel
‘Houten spiralen en metalen’ – cc Leopoldsburg
‘I know why the caged bird sings’ – WARP, Sint-Niklaas – Curator: Stef Van Bellingen – 08/04 until 08/05
‘Zandkoeken van plastiek’ – cc Zwaneberg, Heist-op-den-Berg – Curators: Mieke van der Heijden en Joachim De Block – 26/02 until 17/04
‘TarmaX’: various works – Tarmac, Meerhout
‘We Traveled Across Seven Mountains’: 3D animation ‘Wish You Were the Wind’ – cc Mechelen – Curator: Jan Van Woensel
‘KUNST-licht / LICHT-kunst’: ‘Fluctuating matters’ and ‘Nu descendant par un ascenseur’ – Hofke van Chantraine, Oud-Turnhout
‘CTRL+ART+DELETE’: Exhibition with Diva Benini, various works – Tarmac, Meerhout
‘Actueel Kunsten Festival’: various works – Kunstnetwerk Haspengauw – curator: Jos Herck
‘FAVORIETEN’: painting ‘The Crack’ – cc ’t Getouw Mol – curator: Raymond Minnen
‘E.V.A. Experimental Video Art’: 3D animation ‘The Modern Cavemen’ – Bashimi Art House, Austria
‘Videoscreening’: 3D animation ‘The Modern Cavemen’ – Coimbra, Portugal
‘Between Cage and Humanity’: ‘Multi-Shape Dog’ – St. Truiden – curator: Jos Herck
Exhibition with Raymond Minnen: various works – cc De Kimpel, Alden Biesen
‘Bastart’: mix of works – Villa Basta, Houthalen
‘Deus ex’: ‘The Catcher of the Cross’ – Ithaka 13, Leuven
‘Power plays’: ‘Distance to Morsemaille and Back’– Z33, Hasselt – Curator Ive Stevensheydens
‘Zien’: ‘Unidentified Arcade’ – cc De Breughel, Bree
‘Installation for a Selfish Rapper’ – Villa Basta, Houthalen
‘Prix Médiatine’ – Brussels: ‘Drinking a cup of coffee in 180°’
‘Houses of communication’: ‘Model Kit of an Animal Sculpture’ – Borgloon – curator Jos Herck
‘Smakelijk’: ‘Saturn’ – cc De Breughel, Bree
‘Duelling Handguns’ and ‘Model Kit of an Animal Sculpture – Villa Basta, Houthalen
In Situ Art International Triennial: ‘Saturn’– Borgloon – curator Jos Herck
In Situ Art International Triennial: wooden construction with metal statues – Borgloon – curator Jos Herck
Art in public space
Purchase and inauguration sculpture ‘Saturn’ – Lommel
Studio visit by Glenn Geerinck – De Warande, Turnhout
Studio visit by Jan Boelen, Z33 Hasselt: proposal to view my oeuvre on the ‘transformation’ theme . After this, my oeuvre is subdivided into seven areas.
Conversation with Koen Leemans – cc Mechelen
Portfolio day Frans Masereel Centrum – MAS, Antwerpen (conversation with Jessy Rahman, Steven Op de Beeck, Marthe van Dessel, Nico Dockx, Indra Devriendt)
Conversation with Tineke Schuurmans – Verbeke Foundation, Kemzeke
Selection for Vonk Ateliers Genk (1 year)
Info session foreign residencies media art and digital culture – Gluon, Brussels
Symposium FLACC, ‘Taking matters into one’s own hands’. Contributions by artists and citizens.
Studio visit by Annelies Nagels – De Warande, Turnhout
Portfolio day FLACC Genk (conversation with Joep Vossebeld, Lene Ter Haar, CJ Mahony, Ruth Mariën)
Studio visit by Annelies Nagels – cc De Warande, Turnhout
Studio visit by Jan Boelen – Z33, Hasselt
Portfolio dag FLACC Genk (conversation with Stef van Bellingen, Bert Verlinden, Jan Van Woensel and Cel Crabeels)
Developments in the seven transformation areas
Digital continuation of the ‘Rastered painting series’ to the 3D animation: ‘The Meat Market’
Start of different 3D animations in which transformations, both literally and figuratively, play a part.
Changing painting methods
Lead question: How can I make static paintings more dynamic?
‘Racer Malevich’: 3D printed reliefs derived from a 2D design are illuminated with LEDs to obtain colour gradients (under development).
‘Painting in Difference Series’: no fixed method or style, continuously seeking change; all tools can be used.
‘Changing Moods of a Madonna and Her Environment’: three-dimensional translation of Jean Fouquet’s famous painting, in which the changing colours of the animation determine the paintings.
‘Slow Paintings’: a 3D animation as a tool for intuitive painting.
‘Just the Canvas and Me Paintings’: painting intuitively without any digital tools or imagery.
‘The Modern Cavemen’: first project in which paintings are combined with 3D animation.
‘Television Series’: paintings inspired by television.
‘The Moving Image on Canvas Series’: a homemade video work projected on a painted canvas, making the colours more intense.
‘Video to Painting Series’: a self-made video serves as the basis for a painting and is shown together with it.
‘Multitude of Information Paintings’: layered paintings with the aim of putting a lot of information in one painting.
‘Rasterized Paintings’: paintings showing a transition from a real to a virtual world.
Sculptures in difference
Lead question: How can I make static images more dynamic?
‘The Pillars of Ovid’: start 3D printing projects.
Start individual sculptures in which the further research, development or addition of a previously created work of art is the central subject, possibly with combinations with video and 3D animation.
‘Nu descendant par un ascenseur’: an analog video work is projected onto a staircase.
‘Big Disturbance Brother’: two static sculptures play the leading role in an analog video work.
Sculptures in various materials.
Lead question: How can I make a static image change shape effectively?
‘Old-Fashioned Compression Method of a Painting’: compression of a painting cut into pieces.
‘Every Movement Creates a Shape’: start 3D animations inspired by ‘Sculptures’ by Tàmas Waliczky, in which a shape is created by a displacement in time and space.
‘The Cutting Board’: first 3D animation about destruction and construction.
‘Pick and Change Project’: digital scans of all polyester molds at FLACC Genk.
‘Fluctuating Matters’: artwork with hinges, the change is made visible in a video work that is played just before the artwork. The colors of the screen change the color of the spatial work.
‘Multi-Shape Dog’: start using ideas about adding and moving materials that change the shape.
‘Beware of Dog’: first reconstruction of a painting by moving parts of the canvas.
Start ‘Pick and Change Project’: a variable three-dimensional construction with polyester shapes in combination with analog video and green screen.
‘Model Kit of an Animal Sculpture’: deconstruction of an existing sculpture. The original work can be seen in a video work. After that, a reconstruction can be made with the help of drawings.
‘Remaining Ink Tissues’: last bits of ink from an ink pen are reused.
Start ‘Drawing Board Sessions’: drawings, layer after layer, are applied to a wooden panel of 294x220cm, photographed in order to form an ever-changing drawing, visualized in a movie.
‘Google Drawings’: drawing series in which the search engine Google plays an important role.
Series of drawings in which method, style, theme and technique vary.
Start of 3D animations in which sculptures change shape through technology. Images may be turned into real sculptures later.
Matter and deformation
‘The Ice-Cold Man’: first 3D simulation in which the use of technology is specifically needed to change matter.
‘Strange Dog at the Dog Show’: first project using yeast and flour.
‘The Infinite Ice Cube Sculpture No.1’: start of projects in which ice determines the shape of the sculpture.
‘Transforming squares on canvas’: start of painting projects with melting paint.
‘Shipbuilding’: start of projects in which matter, in this work incense powder, determines the change of the sculpture’s shape.
‘Rocky’s Solid Transformation’: start 3D animations in which deformations of matter are visualized.
‘Liquid Shapes through Space’: video projection on a three-dimensional plane. Polyester shapes from the Pick and Change Project become liquid and disappear. Video made with analog video techniques.