Curriculum vitae

General information

Address
Niko Hendrickx, Albert Servaesdreef 43, 3920 Lommel, Belgium (residence and studio)

Phone
0479/679217

Email
hendrickxniko@gmail.com

Website
www.nikohendrickx.be

 

Education & Self-Study

1993-1995
Free graphic arts – PHIKO Hasselt

1995-1998
Sculpture – St. Lucas Gent

2002
Start self-study photo and video editing programs: Adobe photoshop, after effects en premiere

2003
Start self-study green screen technique

2009
Start self-study 3D animation programs Cinema4d and Zbrush

2013-2016
Remedial education – VDAB

2018
Application for residence and subsidy at Workshop FLACC Genk

2020
Start self-study 3D printing

 

Solo Exhibitions

Photo survey exhibitions.
1999
‘Houten spiralen en metalen’ – cc Leopoldsburg

2003
‘Ode to Saturn’: arrangement of large metal statues – cc De Adelberg, Lommel

2008
Exhibition of works selected from the ‘Pick and Change Project’ – cc De kollebloem, Puurs

2012
TAKT#8 Festival: ‘The Modern Cavemen’ – Dommelhof, Neerpelt

2015
‘Pro-Life’: various works – cc De Adelberg, Lommel

2015
‘Strange Fruit’: ‘Imaginary Landscapes of a Robot in Denial’ and Slow Paintings – Art Borgloon, Gasthuiskapel

 

Group exhibitions

1999
In Situ Art International Triennial: wooden construction with metal statues – Borgloon – curator Jos Herck

2002
In Situ Art International Triennial: ‘Saturn’– Borgloon – curator Jos Herck

2005
‘Prix Médiatine’ – Brussels: ‘Drinking a cup of coffee in 180°’
‘Houses of communication’: ‘Model Kit of an Animal Sculpture’ – Borgloon – curator Jos Herck
‘Smakelijk’: ‘Saturn’ – cc De Breughel, Bree
‘Duelling Handguns’ and ‘Model Kit of an Animal Sculpture – Villa Basta, Houthalen

2006
‘Power plays’: ‘Distance to Morsemaille and Back’– Z33, Hasselt – Curator Ive Stevensheydens
‘Zien’: ‘Unidentified Arcade’ – cc De Breughel, Bree
‘Installation for a Selfish Rapper’ – Villa Basta, Houthalen

2007
‘Deus ex’: ‘The Catcher of the Cross’ – Ithaka 13, Leuven

2009
‘Bastart’: mix of works – Villa Basta, Houthalen

2010
‘Obscene’: ‘Nu descendant par un ascenseur’ – wall projection  – De Singel, Antwerp
‘Bloesemimpressies’: 3D animation ‘The Runner’ – syrup factory, Borgloon – curator: René Van Brabant

2011
‘E.V.A. Experimental Video Art’: 3D animation ‘The Modern Cavemen’ – Bashimi Art House, Austria
‘Videoscreening’: 3D animation ‘The Modern Cavemen’ – Coimbra, Portugal
‘Between Cage and Humanity’: ‘Multi-Shape Dog’ – St. Truiden – curator: Jos Herck
Exhibition with Raymond Minnen: various works – cc De Kimpel, Alden Biesen

2013
‘CTRL+ART+DELETE’: Exhibition with Diva Benini, various works – Tarmac, Meerhout
‘Actueel Kunsten Festival’: various works – Kunstnetwerk Haspengauw – curator: Jos Herck
‘FAVORIETEN’: painting ‘The Crack’ –  cc ’t Getouw Mol – curator: Raymond Minnen

2016
‘KUNST-licht / LICHT-kunst’: ‘Fluctuating matters’ and ‘Nu descendant par un ascenseur’ – Hofke van Chantraine, Oud-Turnhout

2017
‘TarmaX’: various works – Tarmac, Meerhout
‘We Traveled Across Seven Mountains’: 3D animation ‘Wish You Were the Wind’ – cc Mechelen – Curator: Jan Van Woensel

2019
‘Oog in Oog’: ‘Changing Moods of a Madonna and Her Environment’ en ‘The Expanding Tree’ – Jakob Smitsmuseum, Mol Sluis – Curators: Ivo Verheyen and Veerle Stevens

 

Art in public space

2009
Purchase and inauguration sculpture ‘Saturn’ –  Lommel

 

Networking

2017
Studio visit by Annelies Nagels – cc De Warande, Turnhout
Studio visit by Jan Boelen – Z33, Hasselt
Portfolio dag FLACC Genk (conversation with Stef van Bellingen, Bert Verlinden, Jan Van Woensel and Cel Crabeels)

2018
Studio visit by Annelies Nagels – De Warande, Turnhout
Portfolio day FLACC Genk (conversation with Joep Vossebeld, Lene Ter Haar, CJ Mahony, Ruth Mariën)

2019
Studio visit by Jan Boelen, Z33 Hasselt: proposal to view my oeuvre on the ‘transformation’ theme  . After this, my oeuvre is subdivided into seven areas.
Conversation with Koen Leemans – cc Mechelen
Portfolio day Frans Masereel Centrum – MAS, Antwerpen (conversation with Jessy Rahman, Steven Op de Beeck, Marthe van Dessel, Nico Dockx, Indra Devriendt)
Conversation with Tineke Schuurmans – Verbeke Foundation, Kemzeke
Selection for Vonk Ateliers Genk (1 year)
Info session foreign residencies media art and digital culture – Gluon, Brussels
Symposium FLACC, ‘Taking matters into one’s own hands’. Contributions by artists and citizens.

 

Developments in the seven transformation areas

Virtual transformation

2009
Start of different 3D animations in which transformations, both literally and figuratively, play a part.

2013
Digital continuation of the ‘Rastered painting series’ to the 3D animation: ‘The Meat Market’

 

Changing painting methods

Lead question: How can I make static paintings more dynamic?

2001
‘Rasterized Paintings’: paintings showing a transition from a real to a virtual world.

2002-2004
‘Multitude of Information Paintings’: layered paintings with the aim of putting a lot of information in one painting.

2004-2005
‘Video to Painting Series’: a self-made video serves as the basis for a painting and is shown together with it.

2005-2006
‘The Moving Image on Canvas Series’: a homemade video work projected on a painted canvas, making the colours more intense.

2006-2008
‘Television Series’: paintings inspired by television.

2009-2010
‘The Modern Cavemen’: first project in which paintings are combined with 3D animation.

2012-2013
‘Just the Canvas and Me Paintings’: painting intuitively without any digital tools or imagery.

2014
‘Slow Paintings’: a 3D animation as a tool for intuitive painting.

2016
‘Changing Moods of a Madonna and Her Environment’: three-dimensional translation of Jean Fouquet’s famous painting, in which the changing colours of the animation determine the paintings.

2017
‘Painting in Difference Series’: no fixed method or style, continuously seeking change; all tools can be used.

2021
‘Racer Malevich’: 3D printed reliefs derived from a 2D design are illuminated with LEDs to obtain colour gradients (under development).

 

Sculptures in difference

Lead question: How can I make static images more dynamic?

1995-2001
Sculptures in various materials.

2002
‘Big Disturbance Brother’: two static sculptures play the leading role in an analog video work.

2006
‘Nu descendant par un ascenseur’: an analog video work is projected onto a staircase.

2008
Start individual sculptures in which the further research, development or addition of a previously created work of art is the central subject, possibly with combinations with video and 3D animation.

2021
‘The Pillars of Ovid’: start 3D printing projects.

 

Reconstructive acts

Lead question: How can I make a static image change shape effectively?

2002
‘Model Kit of an Animal Sculpture’: deconstruction of an existing sculpture. The original work can be seen in a video work. After that, a reconstruction can be made with the help of drawings.

2003
Start ‘Pick and Change Project’: a variable three-dimensional construction with polyester shapes in combination with analog video and green screen.

2007
‘Beware of Dog’: first reconstruction of a painting by moving parts of the canvas.

2008
‘Multi-Shape Dog’: start using ideas about adding and moving materials that change the shape.

2013
‘Fluctuating Matters’: artwork with hinges, the change is made visible in a video work that is played just before the artwork. The colors of the screen change the color of the spatial work.

2017
‘Pick and Change Project’: digital scans of all polyester molds at FLACC Genk.

2017
‘The Cutting Board’: first 3D animation about destruction and construction.

2018
‘Every Movement Creates a Shape’: start 3D animations inspired by ‘Sculptures’ by Tàmas Waliczky, in which a shape is created by a displacement in time and space.

2020
‘Old-Fashioned Compression Method of a Painting’: compression of a painting cut into pieces.

 

Drawing variations

1994-2000
Series of drawings in which method, style, theme and technique vary.

2014-2015
‘Google Drawings’: drawing series in which the search engine Google plays an important role.

2017
Start ‘Drawing Board Sessions’: drawings, layer after layer, are applied to a wooden panel of 294x220cm, photographed in order to form an ever-changing drawing, visualized in a movie.

2019
‘Remaining Ink Tissues’: last bits of ink from an ink pen are reused.

 

Technological transformation

2017
Start of 3D animations in which sculptures change shape through technology. Images may be turned into real sculptures later.

 

Matter and deformation

2008
‘Liquid Shapes through Space’: video projection on a three-dimensional plane. Polyester shapes from the Pick and Change Project become liquid and disappear. Video made with analog video techniques.

2016
‘Rocky’s Solid Transformation’: start 3D animations in which deformations of matter are visualized.

2017
‘Shipbuilding’: start of projects in which matter, in this work incense powder, determines the change of the sculpture’s shape.

2018
‘The Infinite Ice Cube Sculpture No.1’: start of projects in which ice determines the shape of the sculpture.

2018
‘Transforming squares on canvas’: start of painting projects with melting paint.

2019
‘Strange Dog at the Dog Show’: first project using yeast and flour.

2021
‘The Ice-Cold Man’: first 3D simulation in which the use of technology is specifically needed to change matter.